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/* ___ Code _____________________________________________________________________________ insert_mr my_beautiful_mr(test;cre;'milkwater';mrReturnCode;C; ) insert_mr my_beautiful_mr(test;maj;*blank;mrReturnCode;S;*) |
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Graphical objects
1 - get an object from his object name
In order to get the handle of an object from the name of the object it's possible to use the predefined function &GET_OBJECT :
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/* ___ Declarations _____________________________________________________________________
graphic_object(colonne) colObjVar
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colObjVar = &get_object('col_01')
colObjVar:visibility = *true |
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Resources
Ressources are typically used to import "external" objects in the adelia environment.
The advantage to import an object in the adelia environment is that we don't need any more the external object to use it.
It will be saved also with the backup of the environment.
1 - Creation of a resource
A resource is defined with
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