ADELIA |
VADELIA |
SADELIA |
WADELIA |
EADELIA |
(I/B) |
(I/B) |
(B) |
(I/B) |
(B) |
Description
This predefined function is used to convert a hexadecimal value into character form.
Syntax
Result = &CHAR_CONVERSION(Hexadecimal value)
Parameters
Description |
Contents |
Controls |
|
Result |
One-character alphanumeric variable. | Result of the conversion. |
|
Hexadecimal value |
Alphanumerical variable of 2 to 4 characters. With Unicode generation: 4 characters (mandatory). |
Hexadecimal value of the character set as a parameter. The hexadecimal value set as: - EBCDIC for RPG generator with non-Unicode generation. The hexadecimal ABCDEF figures are given in upper case letters. - ANSI for Windows C generator with non-Unicode generation. - UNICODE for Java generator, Web client or with Unicode generation (4 characters). |
Mandatory parameter. |
Example
HEXA_VALUE = 'C1'
CHARACTER = &CHAR_CONVERSION(HEXA_VALUE)
* In a part generated in RPG
* The character is A.
HEXA_VALUE = 'E9'
CHARACTER = &CHAR_CONVERSION(HEXA_VALUE)
* In a part generated in RPG
* The character is Z.
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