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Rather than using the static names of graphical objects or windows, it is also possible to use the substitution names %WINDOW and %OBJECT.

 

%WINDOW

This name lets you reference the current window. It is valid within (in the broad sense) of a source block linked to a window, and lets you reference this window without using its external name.

 

%WINDOW lets you write generic code: the code will not need to be modified if the window is renamed or if the source is copied and pasted into a new window or the source of a PGO.

 

Example:

In the INITIALIZATION paragraph of the CLIENT_MANAGEMENT window, the following two code lines are strictly equivalent:

 

CLIENT_MANAGEMENT:Title = 'Client management'

is equivalent to

%WINDOW:Title = 'Client management'

 

Important: %WINDOW is meaningless outside a window (e.g. in the INIT PGM paragraph).

 

%OBJECT

This name lets you reference the current graphical object. It is valid within (in the broad sense) a source block linked to a graphical object, and lets you reference this object without using its external name.

 

%OBJECT lets you write generic code: the code will not need to be modified if the graphical object is renamed or if the source is copied and pasted into a new window or the source of a PGO.

 

Example:

In the EXIT_BUTTON:LeftClickButton paragraph of the EXIT_BUTTON object, the following two code lines are strictly equivalent:

 

EXIT_BUTTON:Activity = *TRUE

is equivalent to

%OBJECT:Activity = *TRUE

 

Important: %OBJECT is meaningless outside the context of a graphical object (e.g. in the INIT PGM paragraph).

 

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