ADELIA |
VADELIA |
SADELIA |
WADELIA |
MADELIA |
(I/B) |
(I/B) |
(B) |
(I/B) |
(I) |
Description
This predefined function is used to convert a character into hexadecimal form.
Syntax
Result = &HEXA_CONVERSION(Character)
Parameters
|
Description |
Contents |
Controls |
Result |
Alphanumerical variable of 2 to 4 characters.
With Unicode generation: |
Hexadecimal value of the character set as a parameter. The hexadecimal value set as: - EBCDIC for RPG generator with non-Unicode generation. The hexadecimal ABCDEF figures are given in upper case letters. - ANSI for Windows C generator with non-Unicode generation. The hexadecimal abcdef figures are given in lower case letters. - UNICODE for Java generator, Web client, Mobile client, or with Unicode generation. The hexadecimal abcdef figures are given in lower case letters. |
|
Character |
One-character alphanumeric constant or variable. |
Character to be converted. |
Mandatory parameter. |
Example
CHARACTER = 'A'
HEXA_VALUE = &HEXA_CONVERSION(CHARACTER)
* In a part generated in RPG
* The hexa value is C1.
*
CHARACTER = 'Z'
HEXA_VALUE = &HEXA_CONVERSION(CHARACTER)
* In a part generated in RPG
* The hexa value is E9.
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